Background Cost: 5

Norse legends speak of the ravening God-Wolf Fenris, the beast that will eat the sun at the end of days. Fenris is powerful, bloodthirsty, and never gives nor expects quarter. The patron spirit of the Get of Fenris is a warrior’s totem, interested only in packs of Garou that spill their foes’ blood frequently.

Individual Traits: Each werewolf gains two points of Glory Renown, and increases one of their Physical Attributes by 1 (choose which when accepted by the totem).

Pack Traits: The Get of Fenris respect any pack who follows Great Fenris, and will test their worthiness to the totem by inviting them to Wild Hunts and battles against powerful enemies.

Ban: Fenris’ children must never pass up an opportunity for a worthy fight.


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