Rite of Summoning

Mystic Rite

Level Two

Garou mystics are adept at calling spirits, be they minor Gafflings, totem spirits, or even Incarna. Summoning spirits involves complex rituals, long periods of meditation, and tribal mantra chanting. Within the Umbra, this process is far easier. This rite compels spirits to seek those who call them. Furthermore, the spirit cannot escape its caller once the summoning is completed successfully, and it must attend the mystic. Many spirits, particularly minor ones, are too weak to resist a powerful summoning. Powerful ones come out of curiosity. The chance of a successful summoning depends upon the skill of the mystic, the power of the spirit, and the strength of the area’s Gauntlet.

System: The ritemaster must pierce the Gauntlet just as if he were entering the Umbra (Gnosis roll against the local Gauntlet level). A mystic already within the Umbra is not required to pierce the Gauntlet. The power level of the spirit determines the difficulty level of a successful summoning. The Storyteller can determine difficulty from the following chart:

Spirit Type . . . . . . . Difficulty
Gaffling . . . . . . . . . . . . . . 4
Jaggling . . . . . . . . . . . . . . 5
Totem avatar . . . . . . . . . 7
Incarna . . . . . . . . . . . . . 8–9
Celestine avatar . . . . . . 10

For each hour the Garou spends invoking the spirit, his difficulty drops by one. No difficulty may fall below 3. The player must then make a Gnosis roll and achieve as many successes as possible, with the following results:

Successes . . . . . . . Effect
1 . . . . . . . . . . . . . . . . Spirit comes eventually and is initially hostile
2 . . . . . . . . . . . . . . . . Spirit manifests quickly, but it is still initially hostile
3 . . . . . . . . . . . . . . . . Spirit comes immediately and is neutral
4 . . . . . . . . . . . . . . . . Spirit comes immediately and is passively benign
5 . . . . . . . . . . . . . . . . Spirit comes immediately and is friendly
A botched roll is likely to have disastrous results. Often a botch summons the wrong type of spirit — or even Banes — in great numbers or with great hostility.

The Storyteller should feel free to adjust the previous tables as she wishes, particularly as appropriate to totems. In certain cases, a Garou who attempts to summon a specific spirit will have no chance of success. At other times, he will have almost no chance of failure. The Storyteller is advised to treat each use of this rite individually and to use common sense in her decisions.

A Garou who summons an Incarna or Celestine avatar successfully gains two points of Wisdom Renown, unless the summons is done frivolously.

Rite of Summoning

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