Shadow Lords

Logo tribe shadow lords

The Shadow Lords are the politicians and manipulators of the Garou, the Shadow Lords work through their strict hierarchies and secretive ways to wrest as much power as they can.

History

Early History

The Shadow Lords seem to have originated somewhere in Eastern Europe. It is because of their origins that the Shadow Lords are one of the tribes who have butted heads with the Tzimisce clan of vampires most often.

Dark Ages

Victorian Age

Modern Nights

Organization

The leaders of the Shadow Lords are known as Alphas, referring to the “alpha” wolf that rules over wolf packs in the wild. Most, if not all Alphas, are extremely controlling, lording over their underlings with unquestioned authority. However, many Alphas take the time to engender their followers with feelings of pride and affection, for their leader, realizing that willing followers are easier to control than slaves. Alphas, however, are also not opposed to ruthlessly dispensing with a follower who asks one too many questions.

Hakken

The Hakken are a Tribe of Hengeyokai that closely resemble Japanese Shadow Lords. Although they are as often distrusted as the Shadow Lords, they are not of the same Tribe. Unlike their western cousins, the Hakken have managed to balance the manipulations of the Shadow Lords with the honor of bushido. Perhaps it is because of their willingness to protect Japan, even as their numbers shrink at an alarming rate, that the Hakken are one of the only tribes of Garou to hold any influence in the Beast Courts of Asia.

Camps

  • Lords of the Summit – perhaps the largest camp, the Lords of the Summit tend to be the stereotypical Shadow Lords – power-hungry, manipulative, ambitious, and arrogant. This by no means makes them less dangerous foes.
  • Bringers of Light – if there is one group of Shadow Lords that receives something close to general respect, it is the Bringers of Light. These Shadow Lords are the ones who interact with evil powers, such as Black Spiral Dancers or vampires, and attempt to bring them down from within.
  • Children of Crow – taking Crow as their totem, these Garou act as advisors and “fixers” to leaders within the Garou Nation, supporting the strong and the wise while plotting the downfall of the unworthy.
  • Judges of Doom Philodoxes all, the Judges of Doom seek out and punish those who break the Litany.
  • Children of Bat – one of the newest camps, these Shadow Lords follow the recently-redeemed totem of Bat and use his powers on Gaia’s behalf.
  • Lazarite Movement – a pan-tribal movement dedicated to equal rights (or any rights, in some cases) for metis.
  • Tribal Culture In a group that emphasizes brains over brawn, the Shadow Lords are one of the less physical tribes, placing high emphasis on cunning and manipulation. That is not to say that they do not have their fair share of adept warriors. Power is most important of all of these, and there is no room in the Shadow Lords for showing weakness or mercy to an opponent, be it a battle of wits or of blades.

In considering their standings among the other tribes, the Lords have a particular hatred for the Silver Fangs, seeing the Garou nobility as an outdated dinosaur holding the rest back from acheiving their full potential. The Shadow Lords would love to supplant the Fangs as the unquestioned leaders of the Garou, and will rarely pass up an opportunity to take their plans one step further.

Political Culture

No other tribe knows the nature of politics like the Shadow Lords. Both within the clan and among the Garou as a whole, the Shadow Lords are constantly behind the scenes of any group or faction they have been able to get their claws into, manipulating others like puppets and pawns to get what the tribe wants and needs. While most Shadow Lords believe their works are for the greater good, particularly regarding their interpretations of the Litany, many other Garou see them as deceitful dogs who need to be kept in clear view.

Character Creation: Shadow Lords believe in being wellrounded, though they’re particularly prone to stress Mental Attributes and Manipulation. They favor a wide variety of Abilities, particularly those dealing with guile and persuasion. Allies and Mentor are discouraged Backgrounds; Shadow Lords generally prefer to hold associates at arm’s length.

Initial Willpower: 3
Beginning Gifts:

  • Aura of Confidence
  • Fatal Flaw
  • Seizing the Edge
  • Shadow Weaving
  • Whisper Catching

The Shadow Lords of St. Louis

The Botanical Gardens have been home to the Shadow Lords since it’s founding. The local residential area is also maintained by the Shadow Lords.

1 Shadow Lord in St. Louis
Almost all were killed in the attack on the Contamination Site A – Glen Park

Dull Knife

Dark Tree that Laughs
Blue Sky
Growling Bear
Rising Smoke
Takes From the Sky
Talks Too Much
Wild Beast

Shadow Lords

Werewolf the Apocalypse Rage Across St. Louis K_Rik